I’ve been looking through the druid-related posts about Mists of Pandaria on the forums and Blizzard blogs for a while now, but have waited to post anything here until more was known. With the recent class design and balance live Q&A held with Blizzard developers there has been quite a bit of new information provided about druids. Other than the major change to talents that all classes get, the biggest change to druids is the splitting of the Feral spec into a cat and bear (Guardian) specializations.
The new talents are live now too, and can be seen here: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification
Here’s a summary of the druid specs and the things that are known about them:
All druids
- Specs will contain core rotational mechanics and the tools needed to perform your role. Talents complement that with various forms of utility.
- Many old talents are now core spells or spells that are specific to one spec.
- A spec will be chosen at level 10.
- All druids get access to two new abilities:
Here’s the list of spells that are available to all specs, along with the level that each spell is available. Specialization specific spells can be found later in the post.
| 1: Wrath | 26: Healing Touch |
| 3: Moonfire | 28: Faerie Fire |
| 4: Rejuvenation | 32: Pounce |
| 6: Feline Grace | 36: Track Humanoids |
| 6: Cat Form | 42: Hurricane |
| 6: Prowl | 44: Barkskin |
| 6: Rake | 52: Nature’s Grasp |
| 6: Ferocious Bite | 54: Innervate |
| 6: Mangle | 56: Rebirth |
| 8: Bear Form | 58: Flight Form |
| 8: Growl | 62: Mark of the Wild |
| 8: Maul | 66: Hibernate |
| 10: Entangling Roots | 68: Soothe |
| 12: Revive | 68: Frenzied Regeneration |
| 14: Teleport: Moonglade | 70: Swift Flight Form |
| 16: Travel Form | 72: Might of Ursoc |
| 18: Aquatic Form | 74: Tranquility |
| 18: Lacerate | 78: Cyclone |
| 22: Remove Corruption | 82: Maim |
| 22: Swipe | 84: Stampeding Roar |
| 24: Dash | 87: Symbiosis |
Balance
- Sunfire, basically replaces the Insect Swarm dot.
- Celestial Alignment, a 3 minute dps cooldown.
- Killer Instinct makes cat and bear forms more useful.
- Euphoria lets you move from Eclipse to Eclipse faster.
- Astral Communion lets you start a fight in an eclipse state, reducing ramp up time.
- Moonfire and Sunfire dots have their duration extended by Wrath and Starfire crits.
- Hurricane now has an arcane equivalent, Astral Storm.
Here’s a list of the Balance specific spells:
| 10: Eclipse | 34: Killer Instinct |
| 10: Natural Insight | 38: Euphoria |
| 10: Starfire | 48: Owlkin Frenzy |
| 12: Starsurge | 50: Leather Specialization |
| 14: Celestial Focus | 64: Balance of Power |
| 16: Moonkin Form | 68: Celestial Alignment |
| 18: Sunfire | 76: Starfall |
| 20: Astral Communion | 80: Mastery: Total Eclipse |
| 26: Shooting Stars | 82: Lunar Shower |
| 28: Solar Beam | 84: Wild Mushroom, Detonate |
Restoration
- Ironbark is a new healing cooldown.
- Wild Mushroom: Bloom is a new mechanic.
- Swiftmend includes Efflorescence by default.
- Lifebloom and Mastery: Harmony have a longer duration now, making it easier to maintain them.
- Killer Instinct makes cat and bear forms more useful.
- Loss of bear form defensive cooldowns.
Here’s the list of Restoration specific spells:
| 10: Swiftmend | 44: Ironbark |
| 10: Natural Insight | 46: Swift Rejuvenation |
| 12: Nourish | 50: Leather Specialization |
| 14: Meditation | 64: Lifebloom |
| 16: Nature’s Focus | 76: Wild Growth |
| 18: Regrowth | 80: Mastery: Harmony |
| 22: Nature’s Cure | 82: Malfurion’s Gift |
| 28: Living Seed | 84: Wild Mushroom |
| 34: Killer Instinct | 84: Wild Mushroom: Bloom |
| 38: Omen of Clarity |
Feral
Key changes:
- Loss of the ability to tank effectively in bear form.
- Predatory Swiftness allows heals/rebirth without shifting.
- Thrash works in cat form.
- Savage Roar is more significant than in Cataclysm.
- Mangle applies a 50% movement speed debuff, Infected Wounds.
Here’s the list of Feral specific spells:
| 10: Tiger’s Fury | 38: Infected Wounds |
| 14: Feral Instinct | 42: Primal Fury |
| 16: Shred | 46: Leader of the Pack |
| 18: Savage Roar | 48: Berserk |
| 22: Rip | 50: Leather Specialization |
| 26: Predatory Swiftness | 54: Ravage |
| 28: Thrash | 64: Skull Bash |
| 34: Nurturing Instinct | 80: Mastery: Razor Claws |
| 38: Omen of Clarity |
Guardian
Key changes:
- Rage is generated by Mangle and auto attack hits, with more for critical strikes. It is used for defence and AoE attacks.
- Savage Defense and Frenzied Regeneration cause a different playstyle, requiring players to press buttons to gain avoidance and heal themselves.
- Cat form now does minimal damage, due to the loss of Shred and Savage Roar.
- Bear Hug is new.
- Mastery increases armour.
- Pulverize, Demoralizing Roar and Challenging Roar were all removed. The debuff from Demoralizing Roar is now baked into Thrash.
Here’s the list of Guardian specific spells:
| 10: Savage Defense | 42: Primal Fury |
| 10: Vengeance | 46: Leader of the Pack |
| 14: Thick Hide | 48: Berserk |
| 22: Bear Hug | 50: Leather Specialization |
| 22: Rip | 54: Survival Instincts |
| 28: Thrash | 64: Skull Bash |
| 34: Nurturing Instinct | 76: Enrage |
| 38: Infected Wounds | 80: Mastery: Nature’s Guardian |
Talents
Here’s my current preference for Guardian talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#Ub!212120!ZYSNqH
This may change over time, especially the glyphs. I think I’ll be keeping the Stag glyph though, it looks really cool.





Do you think feral will not use bear anymore?
Feral loses a lot of survival abilities in bear form now. They get no armour bonus from Thick Hide, no critical strike immunity, no Lacerate, and they do not get as many cooldowns – survival Instincts and Frenzied Regeneration are guardian only.
There will definitely be a place for feral spec going to bear form for single abilities or in PvP, but hybrid tank/dps builds will no longer be possible.
I showed the difference in the specs here: https://eaoexcursions.wordpress.com/2011/11/23/mist-of-pandaria-talent-calculator-released-druid-spells-listed/
/cry
Why’d they have to split feral & guardian? I’ve just managed to get my druid so he can do seriously good DPS as a cat & switch to bear in a flash if the tank dies & be a viable replacement tank. Fuck this shit…
One thing i love from my druid is the ability to switch between forms depending on the battle context. It seems they want to stop this. I thought the interesting part of druids was this very one: the ability to have different forms. This is a real letdown.
Blame the qq in pvp…people do’nt know how to handle a bear in pvp…’OMG BEAR KILL IT KILLL IT’ “NEED MAOR RAGE OMNOMNOM MAOR HEALF OMNOMNOM”
As long as Feral Cats are buffed more to the specific style they are, and I can stealth in combat, I’m fine with losing the bear form talents. I used bear form out of the fact once I broke stealth, I had a very low chance of being able to re-stealth until the fight was over. Bear form was more of a last stand option with no chance of actually being able to kill anyone with it.
More cat form Killing Blows over being able to die slightly slower please.
I can understand why they are deciding to do this. Bear form has saved me on a number of occasions. Last one in arena, down to 25% health, last enemy player is at full, pop bear, frenzy regen, back at full and got another chance to win, and more times than not that’s what won arena for me, the second chance. You used to have to run and stay out of combat to restealth.. Or run and hide and shadow meld if you rolled nelf. At least now we can restealth without all that. I’m staying cautiously optimistic, about cat form anyway. I’m hoping they don’t screw guardians over though =\ it’s sounding pretty rough at the moment.
This is so gay. Blizzard can suck my left nut for doing this to ferals. People bitch to much about the.. what? 50 out of thousands of ferals that actually know how to use to class to it’s full potential. If this actually plays through.. I’m gonna take a shit on someone’s door step.
I’ve updated this a lot, to include all the spells and changes in the 5.04 patch.
There’s also a good list of all the detailed changes to druids for this patch on Wowpedia.
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