Yesterday I discussed the possible changes to Savage Defense.
Today there is a data-mined update from mmo-champion from the public test realms. Here’s the text:
Savage Defense now absorbs damage equal to 35% of your attack power for 10 sec instead of reducing the damage taken from the next physical attack.
So the developers are trying the simplest change in this case. As someone who works in software development, that seems like a good idea to me 🙂
So how will this change affect druid tanks? Here’s my opinion:
- It will make almost no difference for single target boss fights.
- It will make a significant difference when tanking multiple targets. Maybe as much as 20% less damage taken.
- It will trivialize old content, allowing clearing of old dungeons without repair bills – it’s time to farm mounts that you still need!
Fully raid buffed I have a bit under 20k attack power, providing shields of 7k. With vengeance fully stacked this increases to 30k attack power and shields of 10.5k. With mastery applied that shield goes up to 17k with vengeance, or 11k without.
Checking through some of my World of Logs parses, a lot of trash mobs hit for 9-17k with their melee swings (some hit for up to 35k as well). In the cases where there are multiple mobs druids will take less damage, since the shield will cover 1-2 attacks.
Here’s a concrete example: Twilight Phase Twisters do melee hits that average 6k damage. These arrive in large packs (maybe 8-12 or so). In this case a druid tank will absorb 2 melee hits completely when previously a shield would only have lasted for one hit.
An important point here is that as gear levels increase the Savage Defense shields will increase too. My druid is not particularly well geared, and people in hard mode raid gear will see massive improvements when tanking trash mobs.
I don’t have any hard data from heroics, but I’m certain the mobs don’t hit as hard, so the benefit when tanking trash will be large when there are a few mobs.
It will be interesting to see whether this changes by the time 4.1 goes live. I know I’ll be running an old instance as soon as I can just to see how well Savage Defense works in that case.
Now might be a good time to write an addon that tracks Savage Defense and its duration, similar to Blood Shield Tracker. Maybe I’ll look into that if I get some time 🙂